TG = team games - anything other than a 1v1 Same theory as a Flush, but using Galleys on water maps and balancing your eco accordingly. Go up to Feudal at around 22 population and then use different combinations of Feudal units to attack your opponent's base. If you can get to Castle before your opponent then you can build Knights and Crossbowmen which easily deal with most Feudal armies and are good for raiding.įlush = Feudal rush. A player usually goes up to Feudal on 28 population, then builds a blacksmith and market, and then advances to Castle Age after building 2 more villagers upon hitting Feudal. The purpose is to make your base inaccessible to Feudal rushing.įC = Fast Castle. Usually with Palisades in Feudal but sometimes with stone walls. Drush = Dark Age rush, where you usually send 3-5 militia (depending on the civ, I've even seen an Aztec player send a monster drush of 8 Militia once) to harass the enemy villagers (usually berry or gold gatherers, or wood if their wood is far from their TC (town center)).